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Lifecycle events

Bugsee SDK silently works within your app and recording everything to assist you in debugging when something unexpected happens. Our SDK is designed as a black box, but there may be cases when you want to be notified about changes/events within Bugsee itself. Lifecycle events are designed exactly for that. Each time when internal state changes or some important event is raised, lifecycle event is dispatched to the user code.

Implementing callback

Your should call Bugsee.SetLifecycleEventHandler and provide the callback of BugseeLifecycleEventHandler as the only parameter to it:

Bugsee.SetLifecycleEventHandler((BugseeLifecycleEventType eventType) =>
{
// Handle lifecycle event here...
});

Available lifecycle events

NameDescription
LaunchedEvent is dispatched when Bugsee was successfully launched
StartedEvent is dispatched when Bugsee is started after being stopped
StoppedEvent is dispatched when Bugsee is stopped
ResumedEvent is dispatched when Bugsee recording is resumed after being paused
PausedEvent is dispatched when Bugsee recording is paused
RelaunchedAfterCrashEvent is dispatched when Bugsee is launched and pending crash report is discovered. That usually means that app was relaunched after crash.
BeforeReportShownEvent is dispatched before the reporting UI is shown
AfterReportShownEvent is dispatched when reporting UI is shown
BeforeReportUploadedEvent is dispatched when report is about to be uploaded to the server
AfterReportUploadedEvent is dispatched when report was successfully uploaded to the server
BeforeFeedbackShownEvent is dispatched before the Feedback controller is shown
AfterFeedbackShownEvent is dispatched after the Feedback controller is shown
BeforeReportAssembledEvent is dispatched right before bug/error/crash report is about to be assembled
AfterReportAssembledEvent is dispatched right after bug/error/crash report is assembled